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 1 
 on: Today at 13:00:03 
Started by allerie - Last post by allerie
EVE Online: Crucible 1.1.3 to be deployed Tuesday, February the 7th
      


Crucible 1.1.3 will be deployed tomorrow, February 7th, during the regular daily downtime. No extended downtime is scheduled. The patch addresses a C++ runtime error some players have been running into lately, along with adding some much needed backend additions for devs. Patch notes and information about patch size can be can be found by scrolling to the bottom of this page. Please use this forum thread for your feedback.
      

http://www.eveonline.com/news.asp?a=single&nid=4890&tid=1
      

 2 
 on: Yesterday at 18:00:02 
Started by allerie - Last post by allerie
EVE Online: Crucible 1.1.3 to be deployed Tuesday, February the 7th
      


Crucible 1.1.3 will be deployed tomorrow, February 7th, during the regular daily downtime. No extended downtime is scheduled. The patch addresses a C++ runtime error some players have been running into lately, along with adding some much needed backend additions for devs. Patch notes and information about patch size can be can be found by scrolling to the bottom of this page.
      

http://www.eveonline.com/news.asp?a=single&nid=4890&tid=1
      

 3 
 on: Yesterday at 18:00:01 
Started by allerie - Last post by allerie
Account Center Maintenance - 02/06
            


Update 11:15am EST: The maintenance is complete.Greetings,  
We will bring down the Account Center for a maintenance today,
Monday February 6th, at 10am EST (16:00 CET). During the maintenance you will not be able to change subscription,
redeem game codes or transfer characters.  
At the moment we anticipate the Account Center to be back online at 1:00pm EST (19:00 CET).  
Thank you for your understanding.
            

http://herald.warhammeronline.com/warherald/NewsArticle.war?id=1722
            

 4 
 on: Yesterday at 17:00:02 
Started by allerie - Last post by allerie
Hot Fix - 02/06
            


To address an issue with the way players get to contested cities the following fix was applied:While the Cities are contested,
there is now a Portal available to teleport players closer to the city and a
return-trip Portal to teleport players back. These are located in the Fortress
zones, near the spawn location of the attacking Realm’s siege equipment. The
return-trip Portal is near the gates and both portals will disappear when the City is no
longer contested.


            

http://herald.warhammeronline.com/warherald/NewsArticle.war?id=1723
            

 5 
 on: Yesterday at 16:00:02 
Started by allerie - Last post by allerie
Account Center Maintenance - 02/06
            


Greetings,  
We will bring down the Account Center for a maintenance today,
Monday February 6th, at 10am EST (16:00 CET). During the maintenance you will not be able to change subscription,
redeem game codes or transfer characters.  
At the moment we anticipate the Account Center to be back online at 1:00pm EST (19:00 CET).  
Thank you for your understanding.
            

http://herald.warhammeronline.com/warherald/NewsArticle.war?id=1722
            

 6 
 on: Yesterday at 13:00:03 
Started by allerie - Last post by allerie
Mass test on Tuesday, February 7
      


The next mass test on our test-server Singularity will be on Tuesday, February 7 at 20:00 UTC. In this mass-test we will be testing the latest performance improvements to the overview window and brackets in space. The SisiLauncher tool is available for the Windows client, otherwise please follow the instructions on the Singularity page in Evelopedia.
Testing should last around 60 minutes. All participants will receive two million skillpoints on Singularity.
Please refer to this thread for more information about how you participate in the test, and this EVElopedia article for more information on mass testing.
 
      

http://www.eveonline.com/news.asp?a=single&nid=4889&tid=1
      

 7 
 on: 03 February 2012, 17:00:02 
Started by allerie - Last post by allerie
Bonus Weekend  02/03 - 02/06
            


Greetings!In honor of Patch 1.4.5 and in lieu of a Weekend Warfront, we launched a bonus weekend:50% bonus to all Renown gained50% bonus to all Experience gainedBonuses are now active on all live servers and will continue until Monday, February 6th. Thanks for your continued support and enjoy the bonuses!
            

http://herald.warhammeronline.com/warherald/NewsArticle.war?id=1719
            

 8 
 on: 03 February 2012, 16:00:03 
Started by allerie - Last post by allerie
New EVE website goes live next week
      


The new EVE Online website (discussed in this blog) is going to undergo a few final tweaks and is scheduled to release next week, instead of this week as originally estimated.At the same time the new website will be revealed, the resources and information which players have sought on the EVE Online site, will be made available on a new community website which should prove to be quite an improvement in terms of browsing and locating what you need. We look forward to showing you the two websites and wish you all a great weekend!
      

http://www.eveonline.com/news.asp?a=single&nid=4888&tid=1
      

 9 
 on: 03 February 2012, 15:00:05 
Started by allerie - Last post by allerie
EVE Online: Seven Million Missiles an Hour



   After the popularity of the statistics that I’ve been posting to twitter, I decided to take a look at 2011 as a whole. Some of the numbers are pretty staggering! Many stats, broken down into categories.

   Planetary Interaction

   There was an average of 64,840 planetary export transactions per day, or 2,701 per hour. Of that, 26,693 were in high sec, 6,936 in low sec, 15,844 in null sec and 15,366 in wormhole space. An average of 64,627 characters exported goods from a planet each month, with the annual total being 195,449 different characters.
   
   The top five systems in empire space for planetary interaction and the average number of export transactions per day were:

   
      
         
            
               Sobaseki
         
         
            
               448.77
         
      
      
         
            
               Perimeter
         
         
            
               259.68
         
      
      
         
            
               Maurasi
         
         
            
               193.09
         
      
      
         
            
               Muvolailen
         
         
            
               156.79
         
      
      
         
            
               Elonaya
         
         
            
               153.17
         
      
   


   Barren class planets were unsurprisingly the most utilised. Average number of export transactions per day per planet type:

   
      
         
            
               Barren
         
         
            
               20,386.70
         
      
      
         
            
               Gas
         
         
            
               11,441.06
         
      
      
         
            
               Lava
         
         
            
               11,072.17
         
      
      
         
            
               Storm
         
         
            
               6,419.07
         
      
      
         
            
               Temperate
         
         
            
               5,267.01
         
      
      
         
            
               Plasma
         
         
            
               4,456.42
         
      
      
         
            
               Ice
         
         
            
               3,473.48
         
      
      
         
            
               Oceanic
         
         
            
               2,323.80
         
      
   


   Production

   A lot was built! Just under 62 billion missiles. That’s an average of 7.08 million an hour. I’m pretty certain that’s more missiles than the Persians had arrows. 13.2 million ships, too - an hourly average of 1,506.

   Average production per hour by hull size and tech level:

   
      
         
            
               Hull size
         
         
            
               Tech 1
         
         
            
               Tech 2
         
         
            
               Tech 3
         
         
            
               Total
         
      
      
         
            
               Shuttle
         
         
            
               495.31
         
         
             
         
             
         
            
               495.31
         
      
      
         
            
               Frigate
         
         
            
               391.24
         
         
            
               80.96
         
         
             
         
            
               472.20
         
      
      
         
            
               Cruiser
         
         
            
               110.06
         
         
            
               33.79
         
         
            
               13.15
         
         
            
               157.00
         
      
      
         
            
               Battlecruiser
         
         
            
               105.59
         
         
            
               4.00
         
         
             
         
            
               109.59
         
      
      
         
            
               Industrial
         
         
            
               85.47
         
         
            
               6.79
         
         
             
         
            
               92.25
         
      
      
         
            
               Destroyer
         
         
            
               59.11
         
         
            
               6.42
         
         
             
         
            
               65.53
         
      
      
         
            
               Battleship
         
         
            
               60.61
         
         
            
               2.39
         
         
             
         
            
               63.00
         
      
      
         
            
               Mining Barge
         
         
            
               29.68
         
         
            
               12.00
         
         
             
         
            
               41.68
         
      
      
         
            
               Capital
         
         
            
               5.99
         
         
            
               0.29
         
         
             
         
            
               6.28
         
      
      
         
            
               Industrial Command
         
         
            
               2.72
         
         
             
         
             
         
            
               2.72
         
      
      
         
            
               Total
         
         
            
               1,345.78
         
         
            
               146.64
         
         
            
               13.15
         
         
            
               1,505.57
         
      
   


   
   Average production per hour by hull size and race. This excludes any ships not belonging to the four main races, hence the lower totals:

   
      
         
            
               Hull size
         
         
            
               Caldari
         
         
            
               Minmatar
         
         
            
               Gallente
         
         
            
               Amarr
         
         
            
                Total
         
      
      
         
            
               Shuttle
         
         
            
               143.54
         
         
            
               93.60
         
         
            
               144.22
         
         
            
               113.95
         
         
            
               495.31
         
      
      
         
            
               Frigate
         
         
            
               136.84
         
         
            
               144.25
         
         
            
               99.62
         
         
            
               82.26
         
         
            
               462.98
         
      
      
         
            
               Cruiser
         
         
            
               43.75
         
         
            
               44.25
         
         
            
               32.34
         
         
            
               32.05
         
         
            
               152.39
         
      
      
         
            
               Battlecruiser
         
         
            
               43.93
         
         
            
               38.98
         
         
            
               13.84
         
         
            
               12.85
         
         
            
               109.59
         
      
      
         
            
               Industrial
         
         
            
               19.91
         
         
            
               16.13
         
         
            
               25.57
         
         
            
               14.75
         
         
            
               76.35
         
      
      
         
            
               Destroyer
         
         
            
               10.30
         
         
            
               33.38
         
         
            
               13.67
         
         
            
               8.19
         
         
            
               65.53
         
      
      
         
            
               Battleship
         
         
            
               13.48
         
         
            
               16.79
         
         
            
               12.36
         
         
            
               16.15
         
         
            
               58.78
         
      
      
         
            
               Capital
         
         
            
               1.58
         
         
            
               0.83
         
         
            
               2.21
         
         
            
               1.37
         
         
            
               6.00
         
      
      
         
            
               Total
         
         
            
               413.34
         
         
            
               388.21
         
         
            
               343.81
         
         
            
               281.56
         
         
            
               1,426.92
         
      
   


   
   Production of ships per hour by sec group:

   
      
         
            
               High Sec
         
         
            
               1,346.77
         
      
      
         
            
               Low sec
         
         
            
               34.39
         
      
      
         
            
               Null sec
         
         
            
               120.63
         
      
      
         
            
               Wormhole Space
         
         
            
               3.77
         
      
   


   The top 15 ships built in 2011 and their total, excluding shuttles and frigates:

   
      
         
            
               Drake
         
         
            
               330,752
         
      
      
         
            
               Hurricane
         
         
            
               262,808
         
      
      
         
            
               Thrasher
         
         
            
               256,829
         
      
      
         
            
               Noctis
         
         
            
               139,330
         
      
      
         
            
               Retriever
         
         
            
               127,981
         
      
      
         
            
               Catalyst
         
         
            
               115,061
         
      
      
         
            
               Covetor
         
         
            
               113,702
         
      
      
         
            
               Badger Mark II
         
         
            
               110,761
         
      
      
         
            
               Bestower
         
         
            
               99,534
         
      
      
         
            
               Caracal
         
         
            
               97,565
         
      
      
         
            
               Rupture
         
         
            
               92,589
         
      
      
         
            
               Vexor
         
         
            
               90,300
         
      
      
         
            
               Cormorant
         
         
            
               81,749
         
      
      
         
            
               Manticore
         
         
            
               80,064
         
      
      
         
            
               Stabber
         
         
            
               76,372
         
      
   


   Also, our congratulations to the mighty Dreddit corporation for producing more Rifters than anyone else in 2011! 7,829 of them to be precise.

   People blowing each other up

   In 2011, 5,381,636 kill reports were generated; that’s an average of 14,744 per day or one every 5.86 seconds. 65% of these kill reports were caused by damage inflicted by a player, whilst non-player controlled entities (from Serpentis to CONCORD) were responsible for the remaining 35%.
   
   Average destruction rate in PVP of the various hull sizes:

   
      
         
             
         
            
               Daily
         
         
            
               Hourly
         
      
      
         
            
               Frigate
         
         
            
               2,315
         
         
            
               96.48
         
      
      
         
            
               Capsule
         
         
            
               2,291
         
         
            
               95.47
         
      
      
         
            
               Battlecruiser
         
         
            
               1,207
         
         
            
               50.28
         
      
      
         
            
               Cruiser
         
         
            
               1,016
         
         
            
               42.34
         
      
      
         
            
               Deployable Structure
         
         
            
               529
         
         
            
               22.05
         
      
      
         
            
               Battleship
         
         
            
               523
         
         
            
               21.81
         
      
      
         
            
               Rookie ship
         
         
            
               448
         
         
            
               18.65
         
      
      
         
            
               Industrial
         
         
            
               403
         
         
            
               16.78
         
      
      
         
            
               Destroyer
         
         
            
               371
         
         
            
               15.45
         
      
      
         
            
               Shuttle
         
         
            
               208
         
         
            
               8.67
         
      
      
         
            
               Mining Barge
         
         
            
               159
         
         
            
               6.64
         
      
      
         
            
               Capital
         
         
            
               27
         
         
            
               1.11
         
      
      
         
            
               Industrial Command
         
         
            
               9
         
         
            
               0.39
         
      
   


   By tech level:

   
      
         
             
         
            
               Daily
         
         
            
               Hourly
         
      
      
         
            
               Tech 1
         
         
            
               7,859
         
         
            
               327.46
         
      
      
         
            
               Tech 2
         
         
            
               1,574
         
         
            
               65.57
         
      
      
         
            
               Tech 3
         
         
            
               79
         
         
            
               3.28
         
      
   


   By race, excluding rookie ships and capsules:

   
      
         
            
               Race
         
         
            
               Daily
         
         
            
               Hourly
         
      
      
         
            
               Minmatar
         
         
            
               2,041
         
         
            
               85.05
         
      
      
         
            
               Caldari
         
         
            
               1,758
         
         
            
               73.26
         
      
      
         
            
               Gallente
         
         
            
               1,172
         
         
            
               48.85
         
      
      
         
            
               Amarr
         
         
            
               1,079
         
         
            
               44.98
         
      
      
         
            
               Other
         
         
            
               721
         
         
            
               30.04
         
      
   


   Overall, 576,860 different characters lost ships to non-players in 2011, and 422,801 lost ships in PVP scenarios. 155,087 characters scored at least one final blow, too!
    

   The Market

   To finish this blog off - If there’s one big thing in EVE, it would have to be the market. In total in 2011, 348,483,735 market transactions were performed with a total combined trade value of 2,692,367,631,609,430 ISK. That’s a lot. To break that down, 2011 on average:


   
      
      
      
      
      
   
   
      
         
             
         
            Day
         
            Hour
         
            Minute
         
            Second
      
      
         
            ISK
         
            7,376,322,278,382
         
            307,346,761,599
         
            5,122,446,027
         
            85,374,100
      
      
         
            Transactions
         
            954,750
         
            39,781
         
            663
         
            11
      
   


   Here's hoping for an even more productive and explosive 2012! If stats like these interest you, don’t forget to follow my twitter account and the comments thread of this blog. I’ll try to answer as many of the questions that come up as I can.
   
    -  CCP Diagoras

    

   New to EVE? Start your 14-day free trial today.
   Returning pilot? Visit Account Management for the latest offers and promotions.

   



http://www.eveonline.com/devblog.asp?a=blog&nbid=3407

 10 
 on: 02 February 2012, 19:00:02 
Started by allerie - Last post by allerie
Additional Fixes - 02/02
            


We used the maintenance to apply the following correctives:Fixed an issue that was causing players to be sent to the wrong location when attempting to engage in the Hunter’s Vale Dungeon in Tier 1.Fixed an issue that was allowing players with the relic to be summoned, queue, or the like.  Players should not be able to move with the relic via these methods now.Added missing messaging and localization files.
            

http://herald.warhammeronline.com/warherald/NewsArticle.war?id=1718
            

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